World Legacy Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Girsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Orcust Cymbal Skeleton
Orcust Cymbal Skeleton
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.

Orcust Harp Horror
Orcust Harp Horror
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.

Orcust Knightmare
Orcust Knightmare
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.

World Legacy - "World Crown"
World Legacy - "World Crown"
World Legacy - "World Crown"
DARK 6
World Legacy - "World Crown"
  • ATK:

  • 2000

  • DEF:

  • 2000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.

World Legacy - "World Wand"
World Legacy - "World Wand"
World Legacy - "World Wand"
DARK 8
World Legacy - "World Wand"
  • ATK:

  • 500

  • DEF:

  • 2500


This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Foolish Burial
    Foolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.



      Tag(s):

      Orcustrated Babel
      Orcustrated Babel
      Orcustrated Babel
      Spell Field
      Orcustrated Babel

        You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.

        Orcust Crescendo
        Orcust Crescendo
        Orcust Crescendo
        Trap Counter
        Orcust Crescendo

          When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.

          Extra Deck

          Enlilgirsu, the Orcust Mekk-Knight
          Enlilgirsu, the Orcust Mekk-Knight
          Enlilgirsu, the Orcust Mekk-Knight
          DARK
          Enlilgirsu, the Orcust Mekk-Knight
          • ATK:

          • 2600

          • LINK-4

          Link Arrow:

          Top-Right

          Left

          Right

          Bottom-Left


          2+ monsters, including an "Orcust" Link Monster You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.

          Galatea-I, the Orcust Automaton
          Galatea-I, the Orcust Automaton
          Galatea-I, the Orcust Automaton
          DARK
          Galatea-I, the Orcust Automaton
          • ATK:

          • 0

          • LINK-1

          Link Arrow:

          Bottom-Left


          1 "Orcust" or "World Legacy" monster You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.

          Galatea, the Orcust Automaton
          Galatea, the Orcust Automaton
          Galatea, the Orcust Automaton
          DARK
          Galatea, the Orcust Automaton
          • ATK:

          • 1800

          • LINK-2

          Link Arrow:

          Top-Right

          Bottom-Left


          2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.

          I:P Masquerena
          I:P Masquerena
          I:P Masquerena
          DARK
          I:P Masquerena
          • ATK:

          • 800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

          Longirsu, the Orcust Orchestrator
          Longirsu, the Orcust Orchestrator
          Longirsu, the Orcust Orchestrator
          DARK
          Longirsu, the Orcust Orchestrator
          • ATK:

          • 2500

          • LINK-3

          Link Arrow:

          Top-Left

          Top

          Bottom-Right


          2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.

          S:P Little Knight
          S:P Little Knight
          S:P Little Knight
          DARK
          S:P Little Knight
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

          W:P Fancy Ball
          W:P Fancy Ball
          W:P Fancy Ball
          DARK
          W:P Fancy Ball
          • ATK:

          • 2400

          • LINK-3

          Link Arrow:

          Top

          Bottom-Left

          Bottom-Right


          2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.

          Dingirsu, the Orcust of the Evening Star
          Dingirsu, the Orcust of the Evening Star
          Dingirsu, the Orcust of the Evening Star
          DARK
          Dingirsu, the Orcust of the Evening Star
          • ATK:

          • 2600

          • DEF:

          • 2100


          2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

          Main: 40 Extra: 15

          1 cardBlue-Eyes White Dragon, the White Phantom Beast 1 cardBlue-Eyes White Dragon, the White Phantom Beast
          Blue-Eyes White Dragon, the White Phantom Beast
          LIGHT 8
          Blue-Eyes White Dragon, the White Phantom Beast
          • ATK:

          • 3000

          • DEF:

          • 2500


          When a card or effect is activated that targets this card on the field (Quick Effect): You can discard 1 card; negate that effect. You can only use each of the following effects of "Blue-Eyes White Dragon, the White Phantom Beast" once per turn. When this card is added from the Deck to your hand, or your monster is destroyed by battle: You can reveal this card in your hand; Special Summon it. If this card is Special Summoned from the hand or Deck: You can destroy all monsters your opponent controls, also you cannot attack directly for the rest of this turn, except with "Blue-Eyes" monsters.


          1 cardBystial Magnamhut
          1 cardBystial Magnamhut
          Bystial Magnamhut
          DARK 6
          Bystial Magnamhut
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


          1 cardDroll & Lock Bird
          1 cardDroll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          3 cardGirsu, the Orcust Mekk-Knight 3 cardGirsu, the Orcust Mekk-Knight
          Girsu, the Orcust Mekk-Knight
          DARK 4
          Girsu, the Orcust Mekk-Knight
          • ATK:

          • 1800

          • DEF:

          • 0


          If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


          1 cardMaxx "C"
          1 cardMaxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          2 cardMulcharmy Fuwalos 2 cardMulcharmy Fuwalos
          Mulcharmy Fuwalos
          WIND 4
          Mulcharmy Fuwalos
          • ATK:

          • 100

          • DEF:

          • 600


          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


          1 cardNT8000 - SIRIUS 1 cardNT8000 - SIRIUS
          NT8000 - SIRIUS
          DARK 8
          NT8000 - SIRIUS
          • ATK:

          • 2300

          • DEF:

          • 2500


          This linked card cannot be destroyed by battle. You can only use each of the following effects of "NT8000 - SIRIUS" once per turn. During the turn a Link Monster's effect was activated (Quick Effect): You can target 1 face-up card you control and 1 face-up card your opponent controls; destroy both. If this card is sent to the GY, except from the field, and you control a DARK Link Monster: You can Special Summon this card, but banish it when it leaves the field.


          3 cardOrcust Cymbal Skeleton 3 cardOrcust Cymbal Skeleton
          Orcust Cymbal Skeleton
          DARK 3
          Orcust Cymbal Skeleton
          • ATK:

          • 1200

          • DEF:

          • 1500


          You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


          3 cardOrcust Harp Horror
          3 cardOrcust Harp Horror
          Orcust Harp Horror
          DARK 4
          Orcust Harp Horror
          • ATK:

          • 1700

          • DEF:

          • 1400


          You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


          2 cardOrcust Knightmare
          2 cardOrcust Knightmare
          Orcust Knightmare
          DARK 7
          Orcust Knightmare
          • ATK:

          • 100

          • DEF:

          • 2000


          Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


          1 cardWorld Legacy - "World Crown" 1 cardWorld Legacy - "World Crown"
          World Legacy - "World Crown"
          DARK 6
          World Legacy - "World Crown"
          • ATK:

          • 2000

          • DEF:

          • 2000


          You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.


          1 cardWorld Legacy - "World Wand" 1 cardWorld Legacy - "World Wand"
          World Legacy - "World Wand"
          DARK 8
          World Legacy - "World Wand"
          • ATK:

          • 500

          • DEF:

          • 2500


          This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


          2 cardAsh Blossom & Joyous Spring
          2 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          1 cardCalled by the Grave
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            1 cardCrossout Designator
            1 cardCrossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              1 cardFoolish Burial
              1 cardFoolish Burial
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.




                Tag(s):

                2 cardFoolish Burial Goods
                2 cardFoolish Burial Goods
                Foolish Burial Goods
                Spell Normal
                Foolish Burial Goods

                  Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                  3 cardForbidden Droplet 3 cardForbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    1 cardOrcustrated Babel 1 cardOrcustrated Babel
                    Orcustrated Babel
                    Spell Field
                    Orcustrated Babel

                      You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                      1 cardOrcustrated Return 1 cardOrcustrated Return
                      Orcustrated Return
                      Spell Normal
                      Orcustrated Return

                        Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


                        1 cardVesper Girsu 1 cardVesper Girsu
                        Vesper Girsu
                        Spell Quick
                        Vesper Girsu

                          If your opponent controls 2 or more monsters than you do: They can send any number of monsters they control to the GY, after which you apply the following effect based on the number of monsters your opponent controls. ● 0: Your LP becomes halved. ● 1: Your opponent gains 2000 LP. ● 2: Banish all cards in your opponent's hand face-up, until the End Phase. ● 3+: Your opponent cannot activate monster effects this turn. You can only activate 1 "Vesper Girsu" per turn.


                          1 cardWorld Legacy Succession 1 cardWorld Legacy Succession
                          World Legacy Succession
                          Spell Normal
                          World Legacy Succession

                            Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.


                            3 cardInfinite Impermanence 3 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              2 cardOrcust Crescendo 2 cardOrcust Crescendo
                              Orcust Crescendo
                              Trap Counter
                              Orcust Crescendo

                                When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


                                1 cardThe Black Goat Laughs 1 cardThe Black Goat Laughs
                                The Black Goat Laughs
                                Trap Normal
                                The Black Goat Laughs

                                  Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                  1 cardEnlilgirsu, the Orcust Mekk-Knight 1 cardEnlilgirsu, the Orcust Mekk-Knight
                                  Enlilgirsu, the Orcust Mekk-Knight
                                  DARK
                                  Enlilgirsu, the Orcust Mekk-Knight
                                  • ATK:

                                  • 2600

                                  • LINK-4

                                  Link Arrow:

                                  Top-Right

                                  Left

                                  Right

                                  Bottom-Left


                                  2+ monsters, including an "Orcust" Link Monster You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.


                                  2 cardGalatea-I, the Orcust Automaton 2 cardGalatea-I, the Orcust Automaton
                                  Galatea-I, the Orcust Automaton
                                  DARK
                                  Galatea-I, the Orcust Automaton
                                  • ATK:

                                  • 0

                                  • LINK-1

                                  Link Arrow:

                                  Bottom-Left


                                  1 "Orcust" or "World Legacy" monster You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.


                                  2 cardGalatea, the Orcust Automaton 2 cardGalatea, the Orcust Automaton
                                  Galatea, the Orcust Automaton
                                  DARK
                                  Galatea, the Orcust Automaton
                                  • ATK:

                                  • 1800

                                  • LINK-2

                                  Link Arrow:

                                  Top-Right

                                  Bottom-Left


                                  2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                                  1 cardI:P Masquerena 1 cardI:P Masquerena
                                  I:P Masquerena
                                  DARK
                                  I:P Masquerena
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                  1 cardLib the World Key Blademaster 1 cardLib the World Key Blademaster
                                  Lib the World Key Blademaster
                                  LIGHT
                                  Lib the World Key Blademaster
                                  • ATK:

                                  • 2000

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom-Left


                                  2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.


                                  1 cardLongirsu, the Orcust Orchestrator 1 cardLongirsu, the Orcust Orchestrator
                                  Longirsu, the Orcust Orchestrator
                                  DARK
                                  Longirsu, the Orcust Orchestrator
                                  • ATK:

                                  • 2500

                                  • LINK-3

                                  Link Arrow:

                                  Top-Left

                                  Top

                                  Bottom-Right


                                  2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


                                  1 cardOrcustrion 1 cardOrcustrion
                                  Orcustrion
                                  DARK
                                  Orcustrion
                                  • ATK:

                                  • 3000

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Top-Right

                                  Bottom-Left

                                  Bottom


                                  2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.


                                  1 cardS:P Little Knight
                                  1 cardS:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                  1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                  Underworld Goddess of the Closed World
                                  LIGHT
                                  Underworld Goddess of the Closed World
                                  • ATK:

                                  • 3000

                                  • LINK-5

                                  Link Arrow:

                                  Top

                                  Top-Right

                                  Right

                                  Bottom

                                  Bottom-Right


                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                  1 cardW:P Fancy Ball 1 cardW:P Fancy Ball
                                  W:P Fancy Ball
                                  DARK
                                  W:P Fancy Ball
                                  • ATK:

                                  • 2400

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.


                                  1 cardZenna-no-Tsuinagihime 1 cardZenna-no-Tsuinagihime
                                  Zenna-no-Tsuinagihime
                                  DARK
                                  Zenna-no-Tsuinagihime
                                  • ATK:

                                  • 0

                                  • LINK-5

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ Effect Monsters You can also use 1 monster in your hand as material to Link Summon this card. If this card is Link Summoned: You can send 1 monster from your Deck to the GY, or if this card was Link Summoned using only monsters you control, you can send 1 monster from your Extra Deck to the GY instead. During your next Standby Phase after this card was sent from the field to the GY: You can add 1 monster from your GY to your hand. You can only use each effect of "Zenna-no-Tsuinagihime" once per turn.


                                  2 cardDingirsu, the Orcust of the Evening Star 2 cardDingirsu, the Orcust of the Evening Star
                                  Dingirsu, the Orcust of the Evening Star
                                  DARK
                                  Dingirsu, the Orcust of the Evening Star
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2100


                                  2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                  ocg
                                  World Legacy
                                  5







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